Saturday, March 14, 2009

HI!!!!!

Well, what's up guys hope you didn't miss me bossing you around the last couple of days. We did a great job up to know and you guys made a great effort going that extra mile on the last week and it clearly showed in the end result. Once again great job! But we are not done yet, I gave you a couple of days to clear your mind and forget about this project for a second, but it's time to get back in. (Although its really simple stuff hehe). So, here's the list of the stuff you guys have to do by TUESDAY. So I can apply those changes on WEDNESDAY so its ready for thursday. There are also a million extra little details that I'll be making inside of UT3. If you don't understand what you are supposed to do from my simple notes, then CALL ME, and I'll explain them ok? They are really simple tasks, but that doesn't mean that they don't have to be done properly. We are having a meeting on tuesday just to talk about the meeting on thursday. Here's the list.

Create grading strip map - Flickering of lights -(Randin)

Change texture - Remove text from the sign of the mine -(Anthony)

Create alpha for - trees for the top of the trees -(jeff)

Change texture - Change alphas on the grass to fade at bottom-(Anthony)

Change texture - Desaturate the color of the mushrooms. -(Randin)

Create texture map - Re-texture the lamp posts. -(jimmy)

Create texture map - Re-texture the shopping carts.- (jeff)

Base texture for the waterfall – (Jeff)

Texture minecart – (Anthony)

Redo-bridge –(Jeff)

Make a rusted track map - Rusted tracks. -(Anthony)

Re-import windows on buildings, individually, so they can be placed individually and we can apply different maps to them. -(lee)


See it's highlighted and everything so you can't miss it. Also, there is two extra things you guys have to do.

1. Do a small list of the things that you we think we set of to achieve when creating the cogshire.

2. Run through the map for about 30 mins. And find the coolest vista of shots you can find, if you can take a screenshot of them, that would be great.:D


ok? Lets do this guys, there is no going back now. Lets finish this thing.:D Good luck!


P.S. Randin, when you are runing the level in unreal type "stat fps", and tell what numbers you get, see if they drop somewhere and stuff, so i can optimize or push level a bit more ok?? (need to know sunday)


thanks guys



Go team Excelsior! *jumps with a hand up in the air, and freeze frame against the shining horizon in the background, (insert) cheezy inspirational music*


Faded out


LOL...