Saturday, January 17, 2009

Concept Art Meeting Notes

So as promised guys, here are the notes that I took from the conversation I had with you early (Gene and Jeff, our concept artists who are working on the layout of the town). I also added a final paragraph on the flow of the level, if you had any ideas or comments, let me know. Hope this helps you out guys.

Location: the town, will be in the middle of the crater (kinda like a canyon)…outside the crater in the distance we will see a volcano, which will explain the geothermal activity…bottomless in the middle, and the town rises out of it…the actual town will be on top of a big rock, and node will be attached to it and floating…there will be a path made out of bridges and terrain, that will guide the player up to the main rock...and in the way there will be stores, houses, and a the entrance to the mine…all around the level, we will find rail road tracks and gears..

Notes:

Mechanical, tech stuff all over the place

Geysers, and lift powered by geysers

Houses on the mountain side and on the rock

Entrance to the mine hidden underneath the bridge

Steam columns, clouds in the bottom of the pit, birds flying by, maybe some floating balloons

Rails all over the level, carts running on the rail system.

Cranes and pulley systems

Maybe add some windmills, wither close up or in the distance

Bridges to connect the path to the houses

One main path from going to the main island, some side paths to explore and the main one takes to the mine.

Main 3 elements: bridge, town square, mine entrance.

Node 3: in a different island, floating with balloons (moon is an eye that looks at the player)

Level Flow: The player will start on the path that will take him towards the main rock (already inside the crater) to make the size a bit more manageable. The player will follow the path that will guide him to the bridge that takes them into the rock and the town square, there will be a couple of side trails, one of them will take the player to the mine. Once inside the town square, the player will see the giant statue. Then the player will get the quest from someone in the town square and will have to go back to the mine, where he will find the entrance to the nightmare realm (via witchdoctor or something) and that will be the end of Node 1.

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