Friday, January 16, 2009

story changes

yeah i liked our idea, but was a little bummed when i heard last quarters team did the tainted river thing too.
okay, here's a few ideas:

when you first enter the town, you notice the statue is emitting a purple or black glow and the ground in a 5ft radius it around it is dead. The statue was accidently cursed by some random person who stumbled upon a sorcerers stolen spell book and read some stuff out loud.

maybe it was even intentional, a warlock curses this town because they make too much noise when he's trying to sleep so they'll never get to sleep either w. this curse.

or... the gnomes have a machine that gives them good dreams, but it stopped working and gnome who made it is nowhere to be found, because he got trapped in nightmare land

maybe there was a battle outside the city and the souls of the dead are troubled & causing this unrest

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okay, so if the river is no longer the primary focus, do we still want it? a floating island + waterfall sounds cool, but is a lot of visual work that's not attatched to the story anymore. I say we keep it, because it sounds like it would look cool, but we need to make sure we focus on what we'll be interacting with or seeing up close

2 comments:

  1. I like the idea of the statue emitting a death radius. I would still like to keep the river in the story. It could just be powering the waterwheel of the gnomish mill, without the corruption.

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  2. sorry i didn't see your comment earlier jimmy, i wasn't checking the comments on the blog just the posts..:S (my bad), I also wanted to keep the river, but I think that we can do a really good job by taking the story through the mine story instead of the river, and show SONY something new.

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